All Orders & Talents Order of the Avatar Order of the Awakened Order of the Far Hand Order of the Immortal Order of the Nomad Order of the Psion Talents

Psionics

Level Disciplines
Known
Psi Points* Psi Limit Features
1st 1 1 2 Psionic Talent, Psionic Discipline, Proficiencies[3]**, Racial Features, Feat
2nd 1 +1d4(2) 2
3rd 1 3 Racial Feature
4th 1 3 +1 Training Point, +1 Proficiency Point
5th 2 +1d4(2) 3 Racial Feature
6th 2 3 Select a Psionic Talent
7th 2 4 Racial Feature
8th 2 +1d4(2) 4 +1 Training Point, +1 Proficiency Point
9th 2 4 Racial Feature
10th 3 +1d6(3) 4
11th 3 5 Select a Psionic Mastery***, Racial Feature
12th 3 5 +1 Training Point, +1 Proficiency Point
13th 3 +1d6(3) 5 Racial Feature
14th 3 6
15th 4 6 Select a Psionic Talent, Racial Feature
16th 4 +1d6(3) 6 +1 Training Point, +1 Proficiency Point
17th 4 6 Mastery Improvement, Racial Feature
18th 4 7
19th 4 +1d8(4) 7 +1 Training Point, +1 Proficiency Point, Racial Feature
20th 5 +1d8(4) 7 Select a Psionic Mastery

* The value in parenthesis is the optional average value you can select instead of rolling for Psi Points. In addition, always add your Intelligence modifier to the total Psi Points you gain.
** These Proficiencies replace tradition 5e Background and give you skill, tool, and language proficiencies in addition to those granted by your class or race.
*** If you haven't spent Psi Points this turn, you can bypass your Psi Limit to use a Mastery Power.

All Orders & Talents

Adaptive BodyImmortal DisciplineYou can alter your body to withstand punishing or unusual environments and to become a conduit for energy. With greater psi energy, you can extend protection to others.
Aura of CommandAvatar DisciplineYou exert an aura of trust and authority, enhancing the coordination among your allies. Your aura is strongly blue.
Aura of FuryAvatar DisciplineYou allow the primal fury lurking deep within your mind to burst forth, catching you and your allies in an implacable bloodthirst.
Aura SightAwakened DisciplineYou refocus your sight to see the energy that surrounds all creatures. You perceive auras, energy signatures that can reveal key elements of a creature’s nature.
Beacon of CourageAvatar DisciplineYou focus your mind on courage, radiating confidence and bravado for your allies.
Bestial FormImmortal DisciplineYou are inspired by the world around you and use your mind to transform your body, gaining several new biological traits.
Brute ForceImmortal DisciplineYou augment your natural strength with psionic energy, granting you the ability to achieve incredible feats of might.
CelerityImmortal DisciplineYou channel psionic power into your body, honing your reflexes and agility to an incredible degree. The world seems to slow down while you continue to move as normal.
Chakra ManipulationImmortal DisciplineYou channel your psionic energy to affect the alignment of chakras in the body, allowing you to heal and empower yourself and others.
ChameleonNomad DisciplineYou create a screen of psychic power that distorts your appearance, allowing you to blend into the background or even turn invisible.
ChronoweaverNomad DisciplineYou understand that time is merely another place that a disciplined mind can wander. As such, your mind has become the loom with which you weave strands of time to your liking.
Continuum ManipulationNomad DisciplineYou manipulate space and time with the power of your mind.
Corrosive MetabolismImmortal DisciplineYour control over your body allows you channel various chemicals within you to produce acid attacks.
Crown of DespairAvatar DisciplineYou have learned to harvest seeds of despair in a creature’s psyche, wracking it with self-doubt and inaction.
Crown of RageAvatar DisciplineYou place a mote of pure fury within a creature’s mind, causing its bloodlust to overcome its senses and for it to act as you wish it to.
DisgustAvatar DisciplineYou cause a creature to be flooded with emotions of disgust.
Enhanced ForceFar Hand DisciplineYou have the power of manipulate energy in a harmful way.
Force FieldsFar Hand DisciplineBy channeling your psychic powers, you can create barriers and fields of energy that can hinder enemies and protect you and your comrades in combat.
GraviturgyFar Hand DisciplineYou use your psychic powers to manipulate weight and density around you.
IlluminationFar Hand DisciplineYour years of study have granted you the power of using psychokinesis on your own body.
Intellect FortressAwakened DisciplineYou forge an indomitable wall of psionic energy around your mind—one that allows you to launch counterattacks against your opponents.
Intelligent ArrowNomad DisciplineYou imbue a ranged weapon with a strange semblance of sentience, allowing it to unerringly find its mark.
Living KnivesFar Hand DisciplineYou learn to use psionic energy to sense and manipulate knives, swords and other small objects with your mind.
Mantle of AweAvatar DisciplineYou learn to use psionic energy to manipulate others with a subtle combination of psi and your natural charm.
Mantle of FearAvatar DisciplineYou tap into a well of primal fear and turn yourself into a beacon of terror to your enemies.
Mantle of JoyAvatar DisciplineYou tap into the joy within you, radiating it outward in soothing, psychic energy that brings hope and comfort to creatures around you.
Mass ManipulationFar Hand DisciplineYou can finely interact with the world at distance.
Nomadic MindNomad DisciplineYou dispatch part of your psyche into the collective vista of minds and knowledge possessed by living things.
Nomadic StepNomad DisciplineYou exert your mind on the area around you, twisting the intraplanar pathways you perceive to allow instantaneous travel.
PrecognitionAwakened DisciplineBy analyzing information around you, from subtle hints to seemingly disconnected facts, you learn to weave a string of probabilities in an instant that gives you extraordinary insights.
Psionic WeaponImmortal DisciplineYou have learned how to channel psionic energy into your attacks, lending them devastating power.
Psychic AssaultAwakened DisciplineYou wield your mind like a weapon, unleashing salvos of psionic energy. A creature is immune to this power if it is immune to psychic damage.
Psychic DisruptionAwakened DisciplineYou create psychic static that disrupts other creatures’ ability to think clearly. A creature is immune to this power if it is immune to psychic damage.
PsychokinesisFar Hand DisciplineAs a student of psionic power, you perceive the potential energy that flows through all things. You reach out with your mind, transforming the potential into the actual. Objects and creatures move at your command.
TelemacheiaFar Hand DisciplineThis unusual discipline implies a great degree of control over weapons, extending the range of melee combat with psychic prowess.
Telepathic ContactAwakened DisciplineYou control other creatures by substituting your will for theirs.
Third EyeAwakened DisciplineYou create a third, psychic eye in your mind, which you cast out into the world. It channels thoughts and knowledge back to you, greatly enhancing your senses.
Venomous MetabolismImmortal DisciplineYour control over your body allows you to deliver venomous attacks.
SonokinesisNomad DisciplineYou alter vibrations, allowing you to create devastating sounds as well as change the phase of bodies and objects.
InquisitorPsionThese psions can see into the minds of other sentient creatures. Their abilities are feared, for the mind is merely clay to be shaped by the will of an Inquisitor. Memories can be taken away whole or altered in ways that can utterly change an individual. And while Inquisitors are primarily known for their powerful abilities to control, manipulate, and harm, they are also capable of repairing that which no healer can ever touch.
SeerPsionThese psions can see into secrets of the past, present truths, or hints of the future. Sometimes the visions are uncontrolled foretellings, but talented Seers can draw out answers to specific inquiries. Often those with the strongest abilities in seeing are born or go blind, but the moderate version of seeing only temporarily affects the psion.
TravelerPsionTravelers are one of the most recently revived psions, and while they are generally well-loved, they have also created a burgeoning paranoia. Their ability to attune to anchors and then transport themselves and others to these anchors make travel that once was painstakingly long and dangerous fluid and safe. However, with this luxury came those that sought to exploit and take advantage of the lack of security against such powers. After a period of chaos and thievery, a semblance of order was attained after the guilty travelers had their abilities stunted or controlled by Inquisitors. Now, people are often barred from entry or seeing inside important locations until they have been thoroughly vetted or questioned. Thus, few travelers have since made themselves publicly known, and those exhibiting any teleportation abilities are watched carefully.
WhispererPsionA Whisperer can perform long distance communication. They play an important role in society, so much so that they were responsible for the first Conclave. Thranes and Seres search for these psions and reward loyalty handsomely. Unfortunately, where loyalty cannot be bought, service has often been forced especially upon the Touched Kin with the ability. Because of this, many non-Pergashans hide children exhibiting Whisperer abilities to protect them from being taken away from family. There are some Whisperers who feel a calling to serve a particular individual or cause, but many are happy to serve the highest bidder.
Aura DrainPsionic Talent
BeaconPsionic Talent
Blind SpotPsionic Talent
DelusionPsionic Talent
Ego AssaultPsionic Talent
Far HandPsionic Talent
Light StepPsionic Talent
Mind SliverPsionic Talent - Locked
Mind ThrustPsionic Talent
Minor PyrokinesisPsionic Talent [Fire Pergashan]
Mystic ArmamentPsionic Talent
Mystic CharmPsionic Talent
Psionic GraspPsionic Talent
Psi-SlamPsionic Talent
SandshapingPsionic Talent [Sand Pergashan]
TelepathyPsionic Talent
Thought BoltPsionic Talent
WindstreamPsionic Talent [Cloud Pergashan]