Aerofusion Bloodfusion Hydrofusion Pyrofusion

Aerofusion

Aerofusion allows control over air and, by extension, wind. Air motes are constantly moving and while the untrained eye may see them as agents of chaos, they are quite the opposite. They are a conundrum: logical yet flighty; predictably dynamic; heavy and light. This affinity lends grace and speed to fusists while also an ability to pull back from a heated moment and analyze a situation dispassionately..

When you select Aerofusion, you gain the following passive ability in addition to the first tier of Windweaving.

  • Infused Movement: Your steps are quick and quiet. You gain proficiency in Stealth (or gain expertise if you already have proficiency), and your movement speed increases by 5 feet. If you have a flying speed, it increases by 10 feet.

Windweaving
Aerostep
Gust
Storm of Wind
Whirlwind
Wind Ward
Winter’s Burst
Wind Stream

Bloodfusion

Bloodfusion grants power over blood, the liquid lifeforce of all creatures. Blood motes are passionate and perky, giving a first impression of lightheartedness and gaiety. However, once enraged, these motes do not hesitate to drink greedily and kill. This affinity bestows these traits to the bearer in addition to an increased appetite.

When you select Bloodfusion, you gain the following passive abilities in addition to the first tier of Bloodweaving.

  • Hard to Kill: You have advantage on death saving throws and on checks or saves against disease and illness.
  • Infused Recovery: Whenever you use Hit Die to recover hit points, you always roll an extra die without expending it.

Bloodweaving
Decay
Seeker’s Mark
Leech
Inflict Pain
Enervating Shot
Blood Reaper
Transference

Hydrofusion

Hydrofusion is the ability to manipulate the elemental motes that make water. This affinity for water often marks the bearer with a fluidity of movement, a friendlier demeanor, or a graceful smile that provides comfort to those around them.

When you select Hydrofusion, you gain the following passive ability in addition to the first tier of Waterweaving.

  • Infused Connection: Hydrofusists are soothed by and attracted to water, allowing them to detect water sources up to 1 mile away and gain advantage on any skill and ability checks while in water.
Waterweaving
Bubble Cage
Hydrospear
Rushing Edge
Torrent
Waterborn
Waterwhip

Pyrofusion

Pyrofusion grants control over flame. Fire motes are erratic, quick to anger, and dangerous when infuriated. This affinity gifts a fusist with a piercing stare, a high body temperature, and an eagerness for fight whether it one of wits or to the death.

When you select Pyrofusion, you gain the following passive abilities in addition to the first tier of Fireweaving.

  • Infused Mind: Pyrofusists are headstrong and are not easily cowed. You have advantage on any saves against fear and charm effects.
  • Infused Warmth: You are less affected by weather – the heat is less taxing, and your increased body temperature helps you against the cold.
Fireweaving
Burning Stream
Detonating Mote
Flame Blade
Flame Arrows
Flaming Sphere
Fire Cloak
Wildfire